Ipulatifomu ye-Mac inqatshiwe ngabathuthukisi izikhathi eziningana eminyakeni yamuva. Uma sibeka izibonelo eziningana etafuleni, sizokhumbula izitatimende ze- I-Ars Technica, eminyakeni eminingana edlule, okukhombisa ukuthi imidlalo ifile kuma-Mac. Ezinsukwini eziseduze, i- Oculus Umemezele ukuthi imishini ayilusizo ekuthuthukiseni iReal Virtual. Yiba ngangokunokwenzeka, i-Apple ibusa izindawo ezifana nokuhlelwa kwevidiyo, umculo. Noma kunjalo, akathandi ukuphuma ebuchosheni kubuchwepheshe obusha, futhi sesiqala ukubona imiphumela yokusabela kwenkampani.
Kwi-WWDC yokugcina ekuqaleni kukaJuni besikubona ukuvela ngokuya ngokungokoqobo okungeziwe. Umkhakha uqala ukubona umzamo. U-Ars Technica uqobo, ucwaninga ngokuthuthuka kwezicelo zayo maqondana nehardware nesoftware eyethulwe yi-Apple. Ngale ndlela, siqale nge-OpenGL graph API engakwazi ukuncintisana neDirect3D. Esikhundleni salokho, ukuvela kwe-Metal, yize kungacaci, kukhombisa indlela eyiyo:
Insimbi ikhombise ukuthuthuka okungama-40% ngaphezu kokuhlolwa nge-OpenGL. Noma kunjalo, ukusebenza kwayo kusasele ngemuva kwamakhompyutha asebenzisa iDirect3D kuWindows.
Noma kunjalo, onjiniyela baphikisa ngokuthi i-Apple kufanele iqhubekele phambili nge-Metal. Ngokusho koMqondisi Wezobuchwepheshe we Aspyr, UJez Sherlock:
Eminye imidlalo ngeshwa ayivumelaniswanga ngokwanele ne-OpenGL ne-Metal uma kukhulunywa nge-API yehluzo. Lokhu kuzoshintsha njengoba izinjini zemidlalo zibuyekeza kancane kancane.
Abathuthukisi bengxenye yabo, bazovuselela imidlalo iye ezicini ezintsha ze-Apple. Kulungile ukubonga impela ukwenziwa ngcono kwama-GPU Okokusebenza okwethulwe yi-Apple kusukela kwikota yokugcina ka-2016 ngeMacBook Pro, nokuzinikela kuka-Apple ukuqhubeka kulayini ukwethula imishini enamandla ngokwengeziwe. Sizoba nokuningi kwalokhu kubuyekezwa kungekudala, nge-Metal 2, i-API entsha, neThunderbold 3 enethuba lokuxhuma ama-GPU angaphandle.
UDiablo III akaceli izinsizakusebenza eziningi ... futhi ngumdlalo omuhle kakhulu